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Someone asked me once what I like in a rules system? This is what I said:
They need to be easy to learn and most importantly FUN, I want games, not simulations. For me having fun and enjoying the game is more important than whether it is 100% historically accurate.
I find that a lot of people want something that is detailed and historically spot on, sometimes to the detriment of the enjoyment of the game.
That is why I have written AGS; the rules available through this website. They are not complicated, they are easy to learn and can be as detailed as you like, many of the rules being optional. They focus on being a game and not a simulation; they are historically accurate but not overly detailed.
AGS is essentially a rules set; the basic rulebook contains no historical information and as such can be used for any period within the black powder era. (This is the basis of its mechanics and troop types)
Most wargamers know something about the period they are playing and as such do not need lots of background with their rules. AGS can be used for any period that the gamer’s fickle fancy currently feels like favouring. AGS has historical supplements that provide the historical context in which battles were fought along with additional rules specific to that period. These are the type of things I want in a rules set.
So in a nutshell I like games that are games and not attempts at simulations and games that can be adapted to whatever period has been inspired in me due to some film or book I have just read. This is what AGS provides.
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Rules questions about AGS:
Q: What exactly is removed when casualties are inflicted, individual miniatures or bases?
A: Bases, for each hit scored either from missile or melee a base is removed from the target unit.
Q: What happens when column is attacked in the side?
A: Firstly the attacker gets the flanking bonus and secondly the unit in column that has been attacked may not use supporting bases. This means in the first turn the odds favour the attacker. (Even if the attacking unit is smaller than the unit it column.) Then follow the rules and in the second turn the column may form line to meet its attacker.
Q: Why are there no rules for advanced formations?
A: The rules for these are to be found in the coming supplements, the Napoleonic supplement has rules for attack columns, battle mass and so forth.
Q: The advanced section offers more rules for the chain of command and you mention using order counters, will you be making these?
A: I will look into costs and post a reply once I have an answer.
Q: Will I need to re-base my miniatures?
A: No, as long you and your opponent both use the same size bases as each other.
Q: Why is column not 1 base wide instead of 2?
A: After trying the rules with column being 1 base wide it was decided that it was too unwieldy and slowed up play, so we went for the 2 base wide version as it made the game more playable.
If you have any questions about the A.G.S. rules please e-mail them to: mail@angelbarracks.co.uk
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